There will be less linear games next gen, that's for sure. Maybe not true open world or "sandbox" type games like GTA per say, but you'll have a lot less "go from point A to point B via completely linear path, watch a cutscene, beat a boss or mission objective or whatever, and rinse and repeat".
Not every game needs to be completely open world though, but if you want to make a 3D games that's as engrossing and immersive as possible, the lest restrictions you put on the gameplay, the better.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







