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crissindahouse said:

well, a game doesn't always have to have problems with physics just because it's not like battlefield. i think there is no destruction because the concept of the game wouldn't work then. the mech guys would destroy some parts which are often used from the people jumping on the walls to reach other areas and so on...

people shouldn't expect to get every multiplayer game with destruction in the future. a standard halo game will also have no destruction and the reason will be the halo gameplay and not because of bad physics. 

Good point.

Most developers will probably hesitate to implement dynamic physics and destruction in fear it will make the gameplay imbalanced. And that's especially important in an online-only game. Gamers get very angry about stuff that makes the competition imbalanced, and it can cause backlash.

Respawn already has a big challenge in making a balanced multiplayer with those big mechs versus infantry. And this is their first game.