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Wright said:
Michael-5 said:
Wright said:

When any JRPG without random battles (I mean, you can spot the enemies before starting a fight) places the foes on certain spots that you can't avoid.

Mines just the opposite. Sometimes I need to look around for a specific item and I get "punished" by multiple random encounters. At least when you can see enemies, once they are all dead, temporarily, they are all gone.

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My Pet Peeve: RPG's with random battles and no repel item like in Pokemon.


But, for example, there was an item in Lost Odyssey that made you repel enemies for certain amount of time, if I don't recall wrong. The problem with, for example, Vesperia, is that you can use that item too, but it's virtually useless if you plan on get the things of chests, or walk through a very narrow dungeon.

 

They're both pet peeves, though.

I haven't played Lost Odyssey in years, if there was a repel like item, I don't think it was as readily available as repel in Pokemon. Haven't finished Vesperia, it's on my TDL for the year.

I think any JRPG which forces you to do battles when you're over-leveled in annoying. Right now I'm playing Lunar for PSP, and it doesn't have random battles, enemies are visible, but often block your way. I wish I could just run right past them, they give so little exp in return, and the game is too easy as it is.

Yet XenoBlade had visible enemies, which rarely blocked the way, and that was nice.

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P.S. Speaking of Lost Odyssey, the Treasure Trove achievement. 2 chests are not purchasable in Port Town, and missible. I must have missed one of them, despite beating the game with a treasure chest guide because I don't have anything available in Port Town. Now I don't have 1,100/1,100 for this game, which is a shame .....Still have over 1,000 thanks to DLC though, great game.



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