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Egann said:
Michael-5 said:

Yea, some of the decisions in Mass Effect 1 really are meaningless. Near the end of the game they become more important, especially the ones end game. One of the biggest critisizms of the Mass Effect series is how all the decisions we made in the game did not effect the ending of the trilogy.

Ocarina of Time does not have character development? That's a first.. What about Princess Zelda becoming Sheik? How can ALttP have more character development then OoT?

Also how can you say you don't like WRPG's, when Fallout 3 is your avatar?

(That's actually not Fallout. That's Spaceman Spiff from Calvin and Hobbes. Besides, there are a few exceptions to the rule.)

I don't really care about decisions and how they relate to the ending. In fact, there's a fair case with as distant and overwhelming enemy as the Reapers that most of them shouldn't matter: only a few probably would, but if you made a decision pop up twice in the game, it would be obvious which choices were relevant to the ending. My problem was that I couldn't role play in an RPG.

Generally, being aware of what's going on and knowing what you want to do next is a good idea. It's called good role-playing because I know what my character wants and how to get it. Mass Effect punishes me for it, though, because what I want to do or say is seldom one of the options. It's not my choice. It's the developer's. I know I'm more sensitive on this note than most, but I hardly call what Mass Effect did "choice." The illusion of it, perhaps, but if it were choice, I could just say no to all of them and do my own thing.

And Zelda becoming Shiek? In Wind Waker's beginning when Link's sister is kidnapped, Link draws his sword, sprints off a cliff. and Tetra grabs him. We always knew Link was like this, but Tetra? She's a pirate...who is willing to risk her life to save a stranger. I'd say that adds a lot more to Tetra's character than Zelda dressing up like a man when thousands of minions were looking for her. And remember, that's ten minutes into Wind Waker. The Zelda/ Shiek reveal isn't until the last dungeon in Ocarina.

I didn't question the character development in Wind Waker, no one did. We questioned the character development in A Link to the Past. Wind Waker was good, not as good as the N64 or Wii iterations (which puts it last for the 3D Zelda's for me), but good.

As for Mass Effect, I kinda understand what you mean. A lot of games which give you choice usually make it either black and white, or very specific. I remember the choices in Mass Effect 1 was particularly terrible because they essentially were either a good or bad way of saying the same thing, but in ME2 & 3 that largely improved.

Your opinion on Mass Effect 1 is the same as my opinion on Catherine (except I still love Catherine). You either cheat, or don't and the options are so black & white, so you kinda have to take it with a grain of salt.

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Anyway this is the "controversal" gaming opinion thread, and yea it's controversial to dislike Ocarina of Time (often awarded the best game ever made by IGN and others) and Mass Effect.



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