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RolStoppable said:
badgenome said:
hsrob said:
Considering how quickly Wii support up and evaporated, the lack of games for the WiiU in its first seven months is pretty much unforgivable. I, along with many other people, quite reasonably assumed that Nintendo had moved off Wii to ensure that the WiiU would hit the ground running in terms of software support, making the most of the early start, but it was not to be.

This is what I can't figure out. They weren't making Wii games. They clearly weren't making Wii U games. The 3DS went through its drought... what the hell were they doing?

Skyward Sword - At E3 2011 they bragged about putting 200 people on the game for the final stage of development. This insanity first affected development of 3DS games, so Retro had to help out on Mario Kart 7. Since the workforce that was put on Skyward Sword had to concentrate on 3DS games afterwards (to catch up on the work they should have been doing), Wii U development suffered as a consequence. Everything fell behind schedule, because the Zelda team is incredibly incompetent. A game like Skyward Sword shouldn't take more than 50 people, because a formula exists and this particular game wasn't all that big in scale and scope anyway.


I agree that SS took way more time and resources than it should given the only moderately impressive end results.  But 200 isn't that big a deal with a staff over 1200.