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You know I've always thought The Last of Us took a lot from Resident Evil 4 too. The clickers seem like a combination of the Garradors and the Regenerators from RE4. They took the fun gameplay of a blind enemy needing to use sound to find you; the Garradors you could shoot the bells causing a distraction for them to run at, LoU added the brick/bottle throwing mechanics to make noise. The Regenerators made creepy noises so you knew they were around, which LoU gave the clickers a creepy clicking noise, and they all were a 1 hit kill if they got close to you. LoU has the same type of controls with the slow movement and 180 quick turn, same health bar look, both had sniper missions to protect the girl. One of the best parts to me in TLoU was when you play as Ellie and you're trying to keep the infected out of that little hut, which again is a great RE4 moment where you protect the cabin.

I love the stealth mechanics of TLoU, but I found myself wishing there were more infected moments in the game. After a while choking out everyone especially tons of humans I felt that the shooting scenarios weren't as plentiful. One reason I think RE4 was so good was that the shooting gameplay was so fun and there were so many tense scenarios. I love that in RE4 you could target body parts like shoot a leg and they fall down.

I'm on my 3rd playthrough of TLoU and on the 1st couple playthroughs exploring and going through environments with no enemies is ok, but when you replay the game and you know the loot locations, I find myself wishing there were more enemies and not so many empty areas. TLoU definitely is awesome and the production value is really high, but from a replayability perspective I think RE4 has it beat.