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JayWood2010 said:

I for one believes that the gaming industry needs to adapt.  Right now we are seeing the industry being dominated by two categories.  AAA and Indie/Arcade. Even then we also see plenty of failures.  B rated games on the other hand does not do so well and this is partly because the pricing sucks.  I believe every game should have a different price based off of their budgets and stop putting a set price for every game.   Why in the world would a B rated game need to be $60 anyways to turn a profit?  That would be like charging $40 for Limbo.  Just not worth it.

Example below.

AAA Games - $60

B Rated Games $30-$40

Arcade/Indie - 0.99c - $20

And while we are at it, please do something about DLC.  DLC has been a great introduction to added content to the market but as they stand they are also too expensive for the amount of content we are recieiving at this given moment.

Map Packs for example at most should b $10 although they should probably be around $5.  Anyways you know where I'm getting at.

So any thoughts?

I've felt this way for years. The direction of the industry now is killing the Double A game market. Games like Harvest Moon and Rune Factory will never compete with GTA and Mass Effect. And at the same price level, I don't blame anyone who'd rather purchase Super Mario Galaxy over Boom Blox. I can think of any number of games over the years that I would have loved to have, but the price just wasn't doing it for me.