Zero999 said:
osed125 said:
This is just my theory, but I think all Nintendo devs are suffering from the difficulties of changing hardware. What I mean by is that is that all Nintendo internal developers were used to SD and the Wii programming, but now they have to deal with HD and a different architecture, something they don't have much (if any) experience. I as a programmer can tell how sometimes changing programming platforms can be a pain in the ass.
Retro is an interesting case though, they hired a lot of people from Vigil, Naughty Dog, etc, which already had experience in HD coding and the PS360 programming. So I don't know what their excuse is, but is not like all the developers inside Retro came from those companies, most of them were already there when making the first DKC.
This can obviously change by testing the hardware to no end, but this takes A LOT of time, time that Nintendo doesn't really have if they want to boost the Wii U sales, and that's why we are seeing "lazy" graphics. Now that various first party devs have more experience with the console they can start making better looking games; and this is probably the reason why Zelda will take a lot of time to make. Getting used to the new hardware is what takes the most time out of developers (unless is PC of course).
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there's plenty of exageration there. nintendoland, mario 3d world, mario kart, X, those games all look amazing, it's a much smoother transition than other devs did.
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The point isn't if they look nice or not, is the fact that they are not pushing the hardware.
Compare to the Wii the change is huge, but compare to the PS360 there's nothing really to brag about (except for X).