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Gaming - Cloud vs. Cloud - View Post

ArnoldRimmer said:

That's what I find kind of funny: When you ask people about concrete examples of what the cloud will allow for, the most mentioned example is the Time Shifted Multiplayer in Real Racing 3 - or the upcoming Forza Drive Avatar feature, which from what I understand is very similar.

But what's funny is that the TSM in Real Racing 3 is not even using the cloud, and the whole idea is actually extremely simple: If you want to race user X on track Y, the game simply looks up the time user X took to complete track Y, and this value is used as a parameter for creating an AI driver which will finish the race in about the same time. The concept is even much simpler than ghost drivers, for every possible driver is modeled using a single numeric value.

http://www.polygon.com/2013/2/15/3989990/real-racing-3-preview-time-shifted-multiplayer-tech

Now despite being so ridiculously simple, this is without a doubt a very clever and interesting idea to simulate the racing qualities of a certain driver - but it has nothing to do with the cloud.

? It has to upload the data to a server.. That data is stored somewhere.. that server deals with the assigning my Avatar, my times to an AI profile.. creating an unique AI profile cause on some tracks I'm just better then on others.... another user.. one of my friends.. needs to access the server to download my AI data.. so my AI data with my avatar and name can race against them.. How is that not using cloud?



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)