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theprof00 said:
Machiavellian said:
wilco said:
pbroy said:
I actually think that having a Kinect in every box will also help the PS4 out. Since it's a standard in every Xbox One and a dev uses it's abilities, why not modify it to work on the PSEye also? They already spent the resources of utilizing it on the One. So instead of an afterthought, it's automatic. I'm talking about multiplats.

It was a wise move by Sony to not include the Eye, because MS is already making way for the developement. Sony is able to sell there console for $100 cheaper and make it more appealing to the masses, while also benefiting from Microsoft standardization.


Thats actually an interesting observation. Sony is playing this chess game perfectly.

That probably would be true if both devices operated the same but they do not.  It will be much easier for MS to give a little fund for developers to use Kinect in their games compared to developers adding the same features to Sony product when the install base is a wild guess.  Always remember time is money and i a developer isn't getting paid for it or can confirm enough install base then its not worth their time, money or resources to do it.

they actually do operate the same way.

rolls eyes. No....not what kind of camera it uses. smacks forehead*

The cameras both interpret movements into "inputs". They don't go into such great depths as z-axis's and you distance. It's just, for example, 'thumb' or 'right leg'. Those are your "buttons". Then moving the right leg up, "pushes the button". Programming one and working on the other is like programming to use an xbox controller and then porting it to a pstation controller.

Actually they do not work the same.  MS has the infrared sensor so that no matter what lighting conditions you have kinect 2.0 can always see you.  Sony just have two cameras and it will be very dependent on light just like the Eye.  I have the current Eye and trying to do anything with motion that does not require the move controller and nub is mostly useless in my home.

Because Sony also does not have a true depth sensor, it will be harder or even just plain crappy to perform anything that require true motion of the limbs.  It will be worse than Kinect 1 and frustration for developers trying to make it work the same as Kinect 2.0.  The only solution is if you can map the move controller and nub but then again it would not be the same as complete body motion and tracking.  

 

There are a lot of challenges to getting the new eye to operate on the same level as the Kinect 2.0 and as I stated before, if a developer isn't getting paid for it or cannot know what the install base is, going through the effort will probably not happen.  Also MS has a complete API for their device including Voice recognition which up to this point I have not heard Sony have.

I am not saying that we will not see support for both, its just that it will be easier to support the device that comes with every console then to add extra development which may seem small to your might not be that small when actually doing the work.