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Metrium said:
 
 

This is why I tend to move more and more away from the AAA titles and go towards the indie games. The AAA surface is getting more and more like Hollywood blockbusters wich imo is crap. To show exactly how I feel let's compare the Uncharted trilogie to the Metroid Prime trilogie. Let me first say that I loved both trilogies. You have on one side UC, filled with explosions in the background and cutscenes every 5mins, a charismatic protagonist with great voice acting that never shuts up (I love drake he is funny but I'm using this point for the sake of the comparaison), and really great story given to the player in the form of a 8hour long extremely linear game. On the other side you have MP, no voice acting, Samus is totaly silent during the entire 20hours of gameplay. When you play, it's mostly you, wandering around in a silent world, solving occasional puzzles and facing the occasional enemies in your path, meaning no jokes, no explosions, no cutscenes with samus falling off a cliff or something like that. Meanwhile the story is a really good story but is shallow to the experience, the storytelling is almost non existant and it is possible to play the entire game w/o knowing the story if you choose so and you will still end up loving that game. The storytelling is in the form of scans for those who are really interested in the lore. But what this game have is perfectly inserted metroidvania progression, with constant feeling of getting stronger, clever boss fight/puzzles/powerups and great level design in a open world.

So TLOU, you remember how great the story was and blahblahblah. But gameplay wise, do they have the best programers in the industry? Gameplay has nothing special or never seen before with some clunky AI...(not gonna say that programmers are bad tho, is a really well made game in that department, just not masterpiece like ppl claim, atleast not in that department) So what does that game have? Great writers? Great voice actors? Hmmm...not exactly what we have in mind when we think of video games makers do we.. Words like ''writers'' and ''actors''...


There's always been games with (debatably) inferior gameplay that was loved... like final fantasy 6, Earthbound, games that are awesome, but can generally be beaten by spamming x, and have less strategy than pretty much every RPG, western or other japanese ones in existance. Or Planescape Torment whose gameplay mechanics were inferior to other RPG's at the time, (though the way the story branches, you could consider that part of the gameplay and it thus the gameplay is no longer inferior).

I personally agree with you on your opinion on the Last of US, though I give the gameplay a bit more credit. But some people might prefer the more heavily integrated story in their gameplay. Afterall it is a videogame, not just game, not just video :).