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Any of the "where do I go next" games. Some games were just unbeatable or could never be completed without a guide and those games I hate. I hate using guides and only refer to them when I finish a game to make sure I didn't miss some part of the game or something optional. Nes games and rpg's do this to me. Deadly Towers was like that, and old Atari games like Raiders of the Lost Ark are just impossible without hints at least.