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noname2200 said:
Wright said:

There was a part in Oblivion that spawned a fucking Oblivion portal in every single city, and you are tasked to close them all.

 

Seriously, not challenge or anything, but just plain frustrating, and a terrible choice to artificially extent the lenght of the game.

 

When I was at the fourth door, I was already thinking "Screw this!".

If memory serves, didn't the game spawn over a hundred of those gates, scattered throughout the map? True, you only technically had to close one, and even the side-quest oriented gates that you're referring to were theoretically optional, but it didn't help that they were both numerous and repetetive. Weren't there only eight designs in all or some such?


Memory serves you right. Hundreds of gates were scattered throughout the map. The first one you have to close is the Kvatch one, story-related.

 

However, there's a part on which you have to defend Bruma, and ask for help in all the other cities. It happens that the Daedra spawned a Oblivion gate outside every city, and before getting aid from the residents, they ask you to individually close every single gate.

So like 10 gates are required, story-wise. The last one, at least, changes the design!