Adinnieken said:
Mipmapping is Mipmapping. Tiled resources are tiled resources. You can use mipmaps with tiled resources, but tiled resources deal with 3D geometric shapes, where as mipmaps deal with added detail levels. Tiled resources takes a geometric image and breaks it down into smaller tiles. Textures, like those used in mipmaps cane then be applied. |
All right. But that was hard for me to understand. I'm too old to grasp technical things in such a short time.
So this will be used in next gen games. That is PS4 games too, right? Will this technique improve performance or does it tax the hardware heavily?







