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RolStoppable said:
oniyide said:
RolStoppable said:

Improved Wiimote/Nunchuk, yes.

It's a pretty useless console as it is. I don't use the Gamepad for NSMBU and NSLU, I won't use it for Pikmin 3, DKC:TF and SM3DW. So the main benefit of the Wii U is better graphics which is as underwhelming as it can get. All those games might as well have been on the Wii, that way I wouldn't need to own a rubbish console that can't download and install things at the same time.

doesnt it use the wiimote+ which was improved? Should they have made an even newer one?

Its interesting that you bought the console anyway, despite how rubbish it is.

The Wii U supports the original Wiimote as well as the Wiimote+.

The obvious improvement over the current setup would be the removal of the Nunchuk cord and much better motion sensing in the Nunchuk part. I am not in favor of adding an analog stick onto the Wiimote or adding a touch screen (suggestions that have been made by others), because it would overcomplicate things. What I think would be a good adjustment is the replacement of the 1 and 2 buttons with four buttons arranged in the common diamond shape which would benefit games that are played with the Wiimote held sideways while not getting in the way of games that are played one-handed or with the Wiimote/Nunchuk setup. Plus even better motion sensing than in the Wiimote+, yes.

Such a hypothetical Wii successor would also support the original Wiimote and the Wiimote+ as long as the games don't require the capabilities of the new and improved Wiimote/Nunchuk. So just like the actual Wii U does with the original Wiimote; it can be used as long as a game doesn't require Motion Plus.

As for why I bought the Wii U, it's still going to be the only place to play the best games of the eighth generation, despite how rubbish the system is.

yeah that nunchuck could use better motion sensing, but I have to wonder what games would really benefit from that? I cant picture too much genres that would be really benefit from even MORE better motion sensing, but fair enough, one could argue the same about the gamepad itself.