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Slimebeast said:
ishiki said:

If they have context, such as lifting door. Mash A. If you must dodge meteor, press left. Limit Breaks :p. Or dance dance revolution


Generally speaking, QTE's seem to me, implemented because they didn't want the extra  time (or budget) to be put into making fancy engine upgrades, but didn't want to put a cutscene. I understand that devs don't have the budget to do absolutely everything, so neat, sparse nicely planned out QTE's enhance the game imo.

lol that's not the reason why QTE's are implemented in games.

The reason for QTE's is very simple. QTE's are in games because they give satisfaction to the player by successfully performing a very simple task.

based on what evidence besides your besides opinion? 

QTE's generally involve things that aren't in the games main gameplay. Where traditionally cutscenes would have been instead. You're saying that QTE's have never been implemented for my reasons. And are always implemented to  give satisfaction to the player by successfully performing a very simple task, despite many gamers complaining that many QTE's in certain games are a complete pain in the ass to do correctly.

I'm not a fan of QTE's, but there are uses for them that are better than their alternative (too many scenes with no user input in a story driven game).