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eFKac said:
Slimebeast said:
eFKac said:
Slimebeast said:
What if, bam, Uncharted would go open world? That'd be so exciting.

I doubt they have the courage though. A long sea voyage sounds at least a bit refreshing.


And become as bad in storytelling as Oblivion and Skyrim were? My god that would be a nightmare come tru for me...

Yes, but so much stronger in all the other aspects of what makes up a good game...

But about story telling, I don't understand how Elder Scrolls story telling is considered weak by so many. In my head the story of Oblivion (and Skyrim too) is very alive. It was very clear, important and real to me.

I would even argue that since games like Elder Scrolls immerse you so much deeper and integrate the player so much stronger into their worlds, the story actually becomes more alive and meaningful than in cinematic Hollywood-games like Uncharted.

To me, Nathan Drake's adventures are just like a random Hollywood adventure movie that grips me for a few hours, or a few days at best, while the worlds and stories of Elder Scrolls are alive in my mind for years.

I admit, it was meant to be a provocative comment, to get your attention, not that the storytelling is TES games is horrible, but still in my opinion weak. For two main reasons for me:

1.The exact Open World structure. It makes the story inconsistent for me, because I'm doing a main story related quest, finish it, and then go for making something else, because I have the opportunity, so I fall out of the story, cause I have to help citizens in a city or whatever, and only then after some time get back to the main quest. So it lacks continuity, of course because of my playing style, but I'm not going to change it.

2.Very flat, forgettable characters. Oblivion for me had like two-three important characters: Martin Septim (who was a very weak protagonist), and Gray Fox whose story was cool. Other than that? I don't know, Sinderion comes to mind, probably because gathering the nirnroots was such a pain in the ass. Skyrim was a bit better in this regard, having more complex characters, and a bit more tricky conflict with Ulfric Stormcloak, and this old dude from High Hrothgar being most memorable for me, plus Paarthurnax (if I spell it correctly) and Alduin. Both games also have highlights in Daedra Princes who have some personality, but are also very fixated on one trait.

Stories being consistent in Uncharted games, thanks to being linear and continous by principle, plus the fact that I can enumerate more memorable characters, both antagonists and protagonists in every single one of the Uncharted entries speaks volumes. Also the stories are solid, consistent, sometimes surprising, and entertaining, which is enough to easily beat TES games in terms of story, cause even though I've spent probably aprox 10 times more time in the worlds of TES games than in Uncharted games, I have yet to meet a character that I feel is emotionally moving or really likeable and defined by an interesting story. So yeah I agree it grips for a few hours or days, but leaves me with a way stronger emotions, while TES games, make me immersed for way longer, but never strongly, emotionally involved.

Plus, at least in my opinion, the most story related quests, so main quests, were simply weak per se. Especially the Oblivion one. Strong division between the good guys and the bad guys, the main character (Martin Septim) being very flat in terms of personality, one sided, and seriously going from being a monk, to become the heir of Septim dynasty, without second thoughts? That itself made the character a joke for me. The same with having the main unnamed character (Hero of Kvatch? really?) not even speaking a word is a turn off. Skyrim's story was definitely better, more complex. We had a civil war, with legitimate reasons going for both sides, also the division between the good  and bad guys wasn't very clear. The Aldmeri Dominion, was drawed as too much evil for me, but the rest was good. Also the dragonborn story was decent, with greybeards being divided in their stance on what to do with Alduin, changing their attitude whether to let him destroy the world and make this "purge" and the blades, and dragonborn desprerate to kill him was interesting. But still those stories weren't mindblowing.

Don's speak badly about Martin Septim. I love him. He is so gentle and lovable.

Again that's an argument people use often about Elder Scrolls, that the characters aren't memorable. That's true, I can't name but a few characters of Oblivion even though I've speant nearly 2,000 hours on the game. But to me it's the whole picture that matters, the world, the setting and the characters and stories interwoven in that world.

The Uncharted cast is certainly easy to remember. But did they move me? Not in the slightest. Nathan is a character who is easy to like, but he is also trivial. The whole world in Uncharted is trivial. There's no weight to anything, if you know what I mean.

I don't know if you understand. Perhaps someone understands.

It's like, I watch Pirates of the Caribbean and Johnny Depp's character is funny and likeable and all but the whole thing is trivial. It's just light-hearted and superficial and doesn't feel real. It doesn't penetrate my mind, it doesn't become part of me. While The Lord of the Rings is serious and emotionally engaging.