CGI-Quality said:
Viper1 said:
Mr Puggsly said:
CGI-Quality said: The fact that the Resident Evil games on the GameCube could compete with some 7th gen titles speaks volumes. I was always under the impression that the Xbox had the power to top it, I just don't recall anything beating the Cube's best efforts. |
RE4 was one of the best looking games, but it could have been ported to the Xbox. It was on the PS2 and the biggest sacrifice was the lighting effects.
I don't think you could bring games like Riddick, Chaos Theory, Doom 3, or Half-Life 2 to Gamecube without big sacrifices.
I feel Half-Life 2 on Xbox was more visually stunning than RE4 on Gamecube. Primarly because of the large detailed environemtns, physics, and superior lighting.
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It also sacrififed a lot of textures and polygons. In some sections, it's really bad. Even the cutscenes were just video of the GC builds in-game rendered cutscenes.
As for the debate, both were able to top each other in different aspects. Neither "easily" overpowered the other. Claiming so is beyond the scope of objectivity.
What it really came down was that the Xbox was easier to work with thanks to DirectX yet the GC's TEV shader system was almost equally as capable for those developers that took the time to learn it. You really can't answer this question definitively because of the trade offs each console had over the other and the subjectiveness inherent with the question to begin with.
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Whew, was beginning to wonder... Great post.
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Well, to be fair to the PS2, Capcom ported the game in 6 months. I don't think they had the time to get the textures/lighting/cutscenes done properly. Hell the cutscenes are videos even on the Wii. The overall look of the PS2 game was very close though.