Mr Puggsly said:
When people boast about the Rouge Squdron games, they always post pictures of flying scenes. But when you're walking around and get a closer look at the character models and land. Well... there isn't much to boast about. Suddenly the game looks bland. |
Doesn't change the fact that they pushed an insanely high polygon count, at 60fps, while also running lots of bumpmapping, self-shadowing, and in the third game, light scattering as well.








