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Mr Puggsly said:
curl-6 said:

What "looks better" is subjective; one person might find Xbox's better lighting better looking, another may find Gamecube's high polygons counts and extensive effects better looking.

When people boast about the Rouge Squdron games, they always post pictures of flying scenes.

But when you're walking around and get a closer look at the character models and land. Well... there isn't much to boast about. Suddenly the game looks bland.

Doesn't change the fact that they pushed an insanely high polygon count, at 60fps, while also running lots of bumpmapping, self-shadowing, and in the third game, light scattering as well.