If they have context, such as lifting door. Mash A. If you must dodge meteor, press left. Limit Breaks :p. Or dance dance revolution
Generally speaking, QTE's seem to me, implemented because they didn't want the extra time (or budget) to be put into making fancy engine upgrades, but didn't want to put a cutscene. I understand that devs don't have the budget to do absolutely everything, so neat, sparse nicely planned out QTE's enhance the game imo.







