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Some of your comments read as if accessibility is achieved by breaking the game's balance.

Though OP mentions that Sakurai describes in good detail the balancing strategy, most of us are going on to say that it will be between melee and brawl.

The most important thing to get out of this thread is that a balanced game does not make a game less accessible at all. Having said that, the makers are targetting a non-competitive crowd. That doesn't mean that they will ignore the quality of balancing.