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Soleron said:
Fifaguy360 said:

...

Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.

Same thing with Street Fighter.

There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.

I love MLG. I love game speedrunning. I loved Starcraft Brood War, the hardest and most competitive game ever made.

But I'd really rather a game's skill came from intelligence and strategy rather than mechanical aptitude. Normal sports already do the latter quite well. I've switched from Starcraft to LoL: lower mechanical skillcap, and yet more fun, exciting and still skill based games.

Strategy employed in Melee has a much different form than when comparing to an RTS game. There is a lot of strategy happening. Things like baiting, using projectiles to force moves, anticipation, mindgames, inclusion of walls, platforms, dodge mechanic, increasing weight, shielding, dodge roll, dead roll, double jump and the edge game created more strategic opportunities. You can say that mechanical aptitude + intelligence is required to utilize these tools, but that's just what the 2D fighter genre is.