Soleron said:
I love MLG. I love game speedrunning. I loved Starcraft Brood War, the hardest and most competitive game ever made. But I'd really rather a game's skill came from intelligence and strategy rather than mechanical aptitude. Normal sports already do the latter quite well. I've switched from Starcraft to LoL: lower mechanical skillcap, and yet more fun, exciting and still skill based games. |
Strategy employed in Melee has a much different form than when comparing to an RTS game. There is a lot of strategy happening. Things like baiting, using projectiles to force moves, anticipation, mindgames, inclusion of walls, platforms, dodge mechanic, increasing weight, shielding, dodge roll, dead roll, double jump and the edge game created more strategic opportunities. You can say that mechanical aptitude + intelligence is required to utilize these tools, but that's just what the 2D fighter genre is.







