| NJ5 said: It's not about feature bloat, it's about implementing features in a bloated way. The Xbox 360 OS is implemented using 32 MB of memory. Sony's engineers couldn't do the same, so either they're lousy programmers or they didn't have enough time to do it right... |
Well, it's hard to design and optimize properly when marketing is adding features left and right. Also, writing an OS for a new processor does not help either. Adding in a separate video card towards the end of the process compounded to their woes. compilers don't get good at optimizing until the 3rd or 4th iteration.
These things combined to make a bloated OS (MS had none of these problems). Fact that it's not reporting crashes in major fashions in thousands of ways is a testament to engineering and QA







