By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mythmaker1 said:
I've gone on at length as to why I don't necessarily agree, So I don't really feel the need to reiterate it all here.

To me, the biggest problems with the Wii U are:

-Nintendo was not prepared to launch the console. The games, both first-party and third, simply were not there, and they still aren't.

-The Gamepad is a solution looking for a problem, and hasn't demonstrated a strong enough justification to buy.

-Nintendo's expectations were severely over-optimistic. And still are, if they really expect to sell 9 million units this year (I expect to see that revised at the end of the quarter).

I do agree with you and those are all mistakes for sure... But they are all mistakes in attracting the "core" gamer. Nintendo for a while didn't need core gamers at all. They were riding high on selling Wii Fit and Wii Sports, and every party, executive launge and stay at home mom wanted a Wii.

They couldn't attract that crowd with the premise WiiU was bringing to the table since its way too complicated, and core gamers weren't really dazzled by the Wii post 2011.

I honestly think Nintendo would have been better off if they made WiiU all black with metal spikes and called it "Nintendo Game time bitch". They are going for the core gamers with an image that is associated with casuals...on top of no standout games and all that stuff you've outlined.