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oniyide said:
you can throw quotes at me all day, they dont prove nothing since I never said any of them. ANd you forget all those series you mentioned had a GRADUAL increase, none of those games blew up overnight, there were like 5 different CODs before it got super big.

Show me a series that went on a hiatus forever, had one game that needed like 6 diffirent platforms to get 2.5 mil then doubled those numbers on even less platforms for the sequel? We are going to have to agree to disagree. I could go with 3 mil combined hardware, maybe 1 mil for either PS3 or Wii U (yeah i know that it was made for WIi U, but fact is this series is favored in Europe, a region that SOny has on lock, look at origin numbers), but 5 mil? LOL no,

Best CoD before Modern Warfare was CoD 3, which sold 7.3 million across four platforms. Modern Warfare sold 8.9 million on Xbox 360 alone, and sold 18.8 million across 5 platforms.

Meanwhile, I find it hilarious that you place the requirement that it have been on hiatus, then had a new game that was on a heap of platforms, and THEN needs to sell significantly more on the next outing. Basically, you've actively sought to remove any possible example. So now I'll challenge you:

Show me a series that went on a hiatus forever, had one game that needed like 6 different platforms to get 2.5 mil then failed to double those numbers on fewer platforms for the sequel?

But then, perhaps this is indeed a difference of opinion. I am of the opinion that a quality game can sell beyond what previous games in the franchise sold, and that if it's good enough, it'll break records for its franchise. And that this can happen with one game if it's a strong enough title, in the right context. I am also of the opinion that, given the context for Rayman Legends prior to the delay, it was one such game.