CGI-Quality said:
I would advise you to keep the flaming at a minimum. You can get your point across with it (if its valid and strong enough, that is). Now to the topic, no, the cloud will not offer an "infinite amount of power." Besides, high-end PCs are already more powerful than next gen gaming consoles, so mentioning those is pointless. The rest of what you wrote is either completely wrong or very debatable. |
I agree with what you said, especially if people think that the cloud can do 50% of the rendering while locally on the xbox one does the other 50%....such thoughts just show the lack of knowledge in regards to how graphics engines work.
I said this before and I'll say this again, the cloud will be used as dedicated servers for shooter like games, which is awesome for multiplayer, as well as doing AI simulations in a game world which is persistent but only in a towns which the play is not in, in other words, which ever town the player is in will be computed on the xbox one locally while the other towns AI will be on the cloud. Their will also be MMO like persistence for games which are MMO like, and the final thing is, CLOUD game rendering like GAIKI and ONLIVE.
So yes in a way the cloud can be used to render graphics, but it will do so 100% just like it's done with GAIKI and Onlive, the issue then becomes your internet connection speeds and the latencies that come with such services, so while in theory the cloud could render CGI quality graphics, unless you have the best internet in the word with almost zero latency, then what you see on your screen could in fact be worse than what the Xbox one can render locally....the fact is, while the cloud will have it's benefits, it's not exactly the 'limitless powa' that Microsoft PR machine keeps spitting out.








