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gergroy said:
Looks pretty good. I can tell that is isnt going to be able to detect hand and fingermovements very well though as parts of the skeleton were jumping all over place.

Most impressive thing i noticed was that it really didnt have a lag between your actions and what happened on screen. Also, the way it could zoom in on your face was pretty impressive as well.

Still, not as much improvement as I would have hoped. However, it is good enough that if they were to combine it with a tv headset there could be some cool vr efforts that could be done...

You can't see the lag most of the time as you get the see both video feeds from the sensor, however at 3:38 there is a brief moment with the camera behind him and you can see the lag.

It's better but indeed not as much improvement as I hoped for. They can track your thumb now, and all fingers lumped together, crab man. Plus it started spazzing out with 5 people in the room. The heartrate measuring didn't look all that stable either, or he had a bad case of arrhythmia.

Looks fun to play around with for a while, the load sensing and rotational limbs looked the most impressive. Accurate head tracking?
Now show me some games.