| gergroy said: Looks pretty good. I can tell that is isnt going to be able to detect hand and fingermovements very well though as parts of the skeleton were jumping all over place. Most impressive thing i noticed was that it really didnt have a lag between your actions and what happened on screen. Also, the way it could zoom in on your face was pretty impressive as well. Still, not as much improvement as I would have hoped. However, it is good enough that if they were to combine it with a tv headset there could be some cool vr efforts that could be done... |
You can't see the lag most of the time as you get the see both video feeds from the sensor, however at 3:38 there is a brief moment with the camera behind him and you can see the lag.
It's better but indeed not as much improvement as I hoped for. They can track your thumb now, and all fingers lumped together, crab man. Plus it started spazzing out with 5 people in the room. The heartrate measuring didn't look all that stable either, or he had a bad case of arrhythmia.
Looks fun to play around with for a while, the load sensing and rotational limbs looked the most impressive. Accurate head tracking?
Now show me some games.







