By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Machiavellian said:

I said Millions in plural.  The link you made said million as singular.  Maybe we have a different understanding of English.

Maybe we do, because it never said "million" at all. Maybe we have a different understanding of numbers, too, because "mid 7 digits" means millions to me.

Machiavellian said:

The market is alreayd built.  Games on Demand for 360, PSN for Playstation.  Its already there and I am sure they know exactly how much sales they get compared to retail.  You do know we are talking about console games right.  Where a developer has to go through the console maker infrastructure.  I really do not know where your train of reasoning is going.

You do know that on Steam developers have to go through Valve's infrastructure, right? What is your point?

Machiavellian said:

Botton line is that I never said retail is slaughtering developers.  I stated developers need the retail market.  I really do not understand why this concept is so hard for you to understand.  You act as if developers can just make people want to purchase digital because thats the way they want to go.  If it was that simple we would not even have a physical disk to load games in this upcoming gen.  I am sure MS wanted to go that route but thought it was too risky.

Because the retail market and used games go hand in hand. Because physical products and ownership also go hand in hand. I really do not understand why this concept is so hard for you to understand. You act as if developers have no control over what people want to buy. Apparently in your strange version of the English language where "mid 7 digits" does not mean multiple millions, the word "incentive" also does not exist.

It's worth noting that my previous link was Capcom talking. Do know what sort of stuff they release on XBLA and PSN? Largely HD remasters and remakes of old games. If they can spend millions making Super Street Fighter II HD Remix, which - let's face it - has a pretty limited audience, then heavier hitters could easily go digital if only for, say, the first month or so, get the early adopter's money with a much better breakdown in favor the publisher, and then hit the retail market later. That would limit the amount of damage that is supposedly being done by used games.

I'm not doubting that Gamestop's practice of pushing used over new is doing actual damage. But if it is, the problem is with the industry punishing consumers rather than punishing Gamestop.