jake_the_fake1 said:
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I wonder if this will make the slightest difference to the consumer but to the developer. The added memory means developers can use less compressed textures, which makes developing more a matter of "mash compile."
Honestly, I don't think we'll be comparing "graphics" this generation as opposed to a developer's chosen art-style. Our eyes probably can't discern any significant difference between "systems." Even with the Wii U, when people are posting screenshots my eye sees style, not a polygon count. I can see how power was still relevent(ish) during the PS3/360 generation, but that was basically because of the overusage of the Unreal 3 engine...which I still think is kinda ugly.
This time? I am much more worried about launch XB1's having RROD issues again than any late-life "weak by comparison" problems.