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jake_the_fake1 said:

This is only true if the GPU tech and manufacturers are different, AMD flops and Nvidia flops aren't 1:1, however, both the PS4 and xbox one are using the same manufacturer, AMD,  with effectivly the same GPU tech, the difference being that the PS4 has 18CU while the Xbox one has 12CU....so in this situation using FLOPS as measurment is far from pointless, rather it makes it easier to gadge the difference with a higher accuracy of true performance.


No, it is pointless, please read my post within it's entire context. :)

An example would be:
A GPU can have 10,000 Teraflops, but if a GPU with 1 Teraflop has say... 10x the Geometry performance, then graphically, it can pull ahead, because the world won't be all flat boring surfaces. :)

Besides, we all know that the Xbox One has 50% less GCN pipelines, but the question begs on what other parts of the GPU are in actual fact exactly the same (Possibly better? Who knows.) as the PS4, we probably won't know untill release.



--::{PC Gaming Master Race}::--