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Naninho said:

outlawauron said:

 

How in the world does the one on the right look better than the one on the left.

Technically speaking the ones on the left looks better, of course. Primarly as a consequence of the Vita's higher resolution. Then, we also have real-time shadows reflected on the character models, the water's transparency, etc. which are absent in the PSP version. That isn't really shocking, afterall, the Vita is a much more powerful hardware!

That said, I prefer the ones on the right as I'm sure that the game was meant to look like those. Looking at the first comparison, the colors are more pleasant on PSP, and the overpopulation of herbs totally ruin the landscape on Vita (but "hey! we have enough power to put more plants, let's do it!").

In the second picture, I also prefer the simpler; opaque look of the water on PSP. The precarious shadow effect under the character's feet serves as a guide too! Honestly, on the Vita equivalent, I can't tell if those guys are standing over or underwater...

Probably something wrong with me, but I have the same feelings toward several "enhanced ports". The new Wind Waker for Wii U, for example... I prefer how the GC original looks!

I don't see how you can say that developers having to remove assets or just completely removing the bottom of a pond as an intended look. The PSP's colors are not more pleasant. It has bloom and other filters to make the lower resolution and bad models not look horrific. You also realize it's not an overpopulation of grass either. The area is supposed to be overgrown as evidence of a few leaves and bushes on the walkway. The PSP just had to cut out 70% of them.

Vita version also has shadows, so I don't get the shadows as a guide. 



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