Aldro said:
Slimebeast said:
The gameplay looks very simple and dumbed down to me. I don't see any difference to Uncharted which to me played like an interactive movie (to me most modern HD games are essentially interactive movies). The only difference seems to be the pacing, if Uncharted was designed to be 30-70 stealth versus gunfight, in The Last of Us that ratio is a bit more adjustable according to your style.
I sneak up to an enemy and then I'm given a visible prompt to hit triangle or square to trigger a fancy takedown animation. Where's the fun in that? Also what I hate is that the characters are giving clues all the time by talking, so where's the challenge in traversing the environment and figuring out puzzles?
People including journalists seem to be totally engulfed by hype, I feel like an honest opinion and review is hard to find about this game.
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Have you played it though?
I disabled any prompts and played without it :P. I also disabled hints and such ^^.
The best parts isnt doing the stealth really, its when all hell breaks loose. The feeling you have during that is unrivaled seriously. For gods sake get the game now man :(
EDIT: Want to add => You REALLY have to play it to -feel- whats so great. You're like seriously scared somewhat. Especially if you play on Hard/Survival.
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No I haven't. I am tempted though because of all the praise and because my scepticism towards that praise.
I want to be proven wrong.
Exactly how much of the prompts and hints can be disabled? I love such a feature.