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binary solo said:
So Xbox360 fans said swapping discs in order to play through a single game was absolutely no problem ans PS3 had zero real advantage by only ever having one disc per game. Now, swapping discs to change from one game to the next is a major hassle and life is over now that XB1 doesn't have it.

Have I summed it up right?

I'm also inclined to go with the assumption that any "flick a switch" claim being made in relation to swapping between games isn't going to work as advertised. Just like family share wasn't going to work as the PR spin was making out. You can go from game to TV or Blu-ray movie no problem because that takes basically no CPU, GPU or RAM, resource. But loading one game at the same time as playing another is a significant CPU, GPU and RAM drain. It basically means a substantial amount of processing resource has to be effectively sitting idle on the off chance you'll want to load a game while you're playing another. That doesn't sound like optimal utilisation of hardware. Either that or the game you're currently playing is going to suffer performance problems while the background loading is happening.

We will see whats what but I dont see why it cant work as advertised.

I did lots of benchmarks and a high end PC game loading uses 500mb of ram including vram/sys ram and that is considering that its rendering frames on the screen. This wouldnt have to worry about much GPU usage... On xbox one games can use 6 cores, 5 gb of ram and 90% of GPU according to MS specifications. That leaves plenty to load games behind the scenes while a game is running.

Look at how Windows 8 behaves when it comes to multitasking of apps...very minimal performance drop with many apps open and running.