Viper1 said:
Actually, it's not too far. At worst you've have to drop the AA, soft shadows or volumetic fog in games but after that, you'd not really see much difference.
So why are you only comparing the performance of 1 of the GPU's when the system I posted has 2? And yes, I used GFLOPS as it the closest means of measuring comparable performance across architecturally different products. |
single point performance of gflops is the worst measure of performance across architecturally different products. You have it backwards. The Gflops difference between two gpu of the same architecture is the best way to go. However across different architecture it's a dead end. The reason being that one architecture might be suited for optimal performance per cycle, whereas the other one might perform few calculations per cycle but a lot more cycles. Now over the course of the same time they will perform the same amount of calculation know as flops. However if the task at hand deals with more calculation per cyle than they one best suited in that area will will win by a wide margin even though they can compute the same amount.
So flops comparison is no good unless we are dealing with the same architecture. Need further proof think of what a cpu does at around 200-400 gflops against a gpu computing physics at 2tflops. In fact gpu only started to compute physics only three years ago.







