| disolitude said: But they are tied to one another... AAA devs are making repetitive similar games over and ove because they want massive day 1 sales. They want those day 1 sales because they figure you will resell your game after a week and those used copies will cut in to future profits They tack on DLC, season pass, and episodic content so you don't trade your games...not because the game needs or calls for it.
And I agree, indie scene is where its at, but would be nice to see some high budget titles take risks too. |
What makes you think that this would stop with the end of used games? Publishers are going to want to maximize revenues, anyway. They will always want to sell as many copies at launch as possible before price protection kicks in. They will always want to sell you DLC and season passes and episodic content anyway. They will always want to make the next Call of Duty and so will target the broadest audience possible. At what point, really, do you think the EAs of the business are going to say, "Nah. You know what? We're making enough money."







