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curl-6 said:
Jumpin said:
curl-6 said:

Jumpin said:

 The problem is that Retro takes very long with these games, and they shouldn't. Rare pumped out three excellent DKC games in three years, and all three of them remain to this day some of the best platformers/action games ever made. They were also using experimental dev techniques at the time.

Game development is a much more complex affair now than it was in the mid 90s.

DKC: Tropical Freeze does not seem so much more complex that it should take over three times as long to complete an entry.

You don't think a HD game with 3D modelling isn't much more complex than a 16-bit 2D game?.

The addition of 3D models doesn't make the game more complex. Actually, the original DKC was probably much more difficult to develop than the newer ones.

The original DKC is on a 16-bit machine, but it used experimental and revolutionary techniques to boost the graphics up to 24-bit graphics making them look a generation ahead of their time. Even in the following generation, there were not many games that had nicer graphics and detail than DKC.

The recent DKC games are using techniques that have been around for many years now. The dev tools have been shaped around all of this. In terms of the actual work required to create a game with those old techniques, it's much more straightforward than what was achieved with the original DKC games.

To put it into perspective, Monolithsoft is developing X, and it is WAAAAY bigger, WAAAY more complex, and WAAAY more impressive looking than DKCTF. They're doing it in about 3.5 to 4 years, roughly the same amount of time DKC is taking.



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