RolStoppable said:
If even games that can and will sell 5m+ copies in their lifetimes (SM3DW should manage that for sure) aren't expected to be big hardware movers, then it should be clear that the hardware itself is also a problem. What I mean by "the Wii U's fortunes won't change" is that the system will continue to border on irrelevance. There is a lot of room between Vita territory (25k weekly) and Wii (400k weekly). Getting into the range of (what I expect to be) 75-125k weekly will hardly be something to be happy about, unless you have already lowered your expectations for success tremendously. Mario Kart 8 and Super Smash Bros. 4 aren't going to change that either. The Wii U will continue be there, but it won't be more than a Nintendo fan machine. |
I dont think 75-125k is bad on an average week outside of the holidays and with no major releases. Thats 3-5 million in the first 40 weeks of the year, then double that number during the holiday season and youve got 6-10 million per year, a 5 year cycle gives that 30-50 million. Not enough to be market leader but surely enough to make a profit and sell alot of software.
3D Mario consistantly sells 7-12 million, Mario Kart 1/3 of install base so 10-15million, DKC 5-6million, Zelda 4-8 million, Metroid 2 million, Pikmin 1.5 million, Wii Sports/Fit/Play/Party should be able to sell 3-5 million, console Animal Crossing 3-5 million, Smash Bros 8-12 million, Kirby 2 million, Paper Mario 2-4 million, Mario Party 2 million, Star Fox 2-4 million, F-Zero 1-2 million, console Pokemon 2-5 million.
Nintendo will be fine and be the most profitable between PS4/One/Wii U even if it sells considerably less and has lack of third party support.
When the herd loses its way, the shepard must kill the bull that leads them astray.







