| Michael-5 said: What are PC's rendering at, if not 1080P? How do you find out about all this stuff? Like PS4 needing 150-200GB/s of Memory Bandwidth? Either way, in the end, PS4 is about 10x as powerful as PS3. I did learn a lot about why, but I never claimed it was more or less then this (well I think closer to 9x, but 9x, 10x, it's about that). --- So do you agree with me about how PS4 games will look better? Like I said increasing the number of polygons, even by a factor of 10x, makes a small difference now, compared to N64 times. However with the larger number of shaders, and higher RAM, PS4 and One can render more objects on screen, with better graphics and texture resolution then a PS3. So PS4 games in comparision to PS3 games, won;t look particularly better, but effects (like sand), and the number of ojects on screen will improve, making game worlds look much more full. Actually, I hear this is how Watch Dogs works, the PS4 and PS3 game are based off the same engine, but the PS4 game has higher texture resolution, more effects, NPC's, cars, object, etc on screen, etc. |
PC's aren't limited to 1920x1080 (1080P)
2560x1600, 2560x1440 resolution monitors are available.
You can even throw several together in eyefinity or in surround gaming for 7680x1600 or 7680x1440 or even 3x 1080P screens for 5760x1080.
If you are running say... A couple of Titan GPU's on a crappy 1920x1080 TN monitor or TV, you are wasting performance and money.
And trust me, running games in eyefinity is stupidly demanding, but the experience is downright amazing that consoles will never be able to achieve.
This is eyefinity in action: http://www.youtube.com/watch?v=IyQoFPO8RyA
As for where I learnt this stuff, well. Over the course of roughly 15 years being a hardware enthusiast it just starts to become second nature.
Most of it is from places like Anandtech, reading wikipedia, reading indepth hardware analyses of new architectures etc'.
Most of it is just logic, probably helps that I built some primitive processors back when I was in school too years ago which provided me with some funademental understanding on how it all works.
Also, I never said the PS4 needed 150-200GB/s, I said that's what these Billion dollar companies would have come to the conclusion of for best results, they run all sorts of tools to find out what is holding back architectures and then pass that information onto the general public in various whitepapers and documentation such as the reasonings on why AMD dropped VLIW5 for VLIW4 and then moved onto GCN.
But yes, I agree with you that PS4 games will look better, anyone who disputes that is silly.
As for geometry, it will make a big difference. I'll show you why.
Think of the left part of the picture as the PS3, think of the right hand side as a PS4, that is the difference a little bit of extra geometry does to a scene, it's not to be understated. (That's with everything else the same, I.E. textures, lighting, shadows etc'. - All will be upgraded on the PS4)
Right now games generally use flat ground.
Everything gets dialed up to 11 this next generation, well for consoles at-least, the PC has had all this technology for years, it's just only in the last year or two that games are starting to catch up.

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