| Michael-5 said:
However, I think with PS3, because it has was 6 or 7 CPU's, it was hard to program for, hard to reach that theoretical max. ---- Since you know more about Video cards then me, what about the GPU speed, PS4's GPU speed is about 3x as powerful as PS3's. Two people quoted me, and laughed, and CGI even took the opportunity to rub that in my face. I'm not wrong am I? Why is is funny when I mention something like this? |
You're still using pointless GFlop numbers.
The PS3 wasn't hard to program for because it had lots of CPU cores, otherwise this new generation will be harder to program for than the last, which is simply not going to be the case.
Instead the PPE ends up being more of a "managing processor" whilst the SPE's are more for specialised tasks, that's why it's hard to program for, not because of the amount of cores.
It was also hard/impossible to reach the theoretical max because it's stupidly bad at doing any type of meaningful processing outside of linear equations.
I mean really, do you honestly beleive those numbers? That makes the Cell order of magnitudes faster than my own processor a processor that costs more than two PS3's combined, has an extra 6 threads, more and faster cache, faster memory bandwidth, wider, better branch predictor (The Cell doesn't have one.) and is 7 years newer, roughly 10 times the transisters...
http://i.imgur.com/5tuXDda.png
Which then means that the processor in the PS4 is going to be roughly multiples slower than the Cell (Again, not happening.) Because the CPU in the PS4 can't hold a candle to a high-end Hexacore i7.
And that's why, GFlops are pointless.
As for the GPU, yes you were wrong, I've provided plenty of information prior to this post on that point alone.

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