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Michael-5 said:

That's why PS3 never really reached it's maximum, it relies heavily on CPU performance, and most people didn't design games which used it. I think now that the PS4 and One mirror PC specs a lot more, people will be able to push the systems better.

I'll look at those links later, gotta go, but even if the GPU takes on CPU tasks, and even if the GPU is the biggest improvement in the PS4 (except RAM) and the most crutial, it's still only one component. If the CPU is sourced from a laptop, and only a few times better then the one in the PS3, a good GPU can't just make that fact dissappear.


Actually, a good GPU can make that difference dissapear, that's the entire point. - Aka. Offloading CPU processing to the GPU, why you keep arguing that point I'll never know. :P

I did manage to dredge up a benchmark comparing PS3-esque GPU to mobile ones:


So from that data, the GPU is is around 3x as fast as the IGP found in Brazos, AMD's slowest IGP currently and still utilising VLIW5.
Thus, proof is in the pudding, the Radeon 7850-level GPU the PS4 uses is vastly superior to the Geforce 7 in the PS3 in every single way, it's no contest, they don't even compete in the same league.
I'm certainly not going to sell my Radeon 7970's and get triple SLI Geforce 7 cards happening as it's a far cry from your stated "Barely any improvement".

Edit: That benchmark is merely rasterization, not compute, that's an entirely different ballgame and would make the Geforce 7 look anemic.




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