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badgenome said:
Microsoft could scarcely even begin to articulate the advantages of its approach, so I seriously doubt most of them would have materialized.

Now we live in a world where if platform holders want consumers to go digital, they will have to entice them to do so rather than shove it down their throats. Everyone should be happy about that.

That's assuming that the benefits are still possible. I asked about this in the other thread but I'm not sure how misled I am about it.

I know that with Nintendo, for example, they locked the price of their retail games to the price of their digital games so as to make sure not to negatively impact retailers. Is that also true with other suppliers? (PSN, XBL) I noticed that many of the digital games offered on PSN and XBL are expensive unlike STEAM (which has regular sales).

So we're assuming that we now get the best of both worlds when in reality it seems like we really don't, we're getting the shaft. It looked like MS was hoping to lower the price of their games by controlling the used games sales cycle. Didn't they say that they wanted to have a resale system in place for their all-digital solution?