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biglittlesps said:
walsufnir said:
Skeeuk said:
These are incomplete games I'm sure final products will be excellent. I really want to see killzone in proper action in previews/reviews


We are not talking about fun but technical issues. But yes, it *could* happen that the issues get fixed. Would be a shame if it didn't (devs praising the console, 50% more power than Xbone, Sony generally better than MS in any imaginable way...).

PS4 is more capable but GG wants to put more details at less frame rate which is good instead of going high frame rate with degraded details. They can push the game between 40-60 easily but but they want to keep the frame rate constant so for now they choose to stick at 30 and try to push this when the game is in beta.

Xbox is less capable than this and that Forza is said to be on 1080 60fps is becoz of cloud computing so we can't play that game without cloud computing at 60fps and also this game can't do weather and night effects which is a shame and its becoz of its less power than PS4.


1st abstract: Of course they can't easily - they would do if they could. The demo wasn't even capable of constant 30 fps but I think it will at release. framerate is not a constant in code... And sure, 60 fps would mean less details. The game as it is now will not be 60 fps which is fine.

2nd abstract: but cloud-computing doesn't work, I learned? What now? Cherry-picking if it's needed? And haha, yes, no night and no weather because less power than ps4 - I see I am talking to an expert :D