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ethomaz said:

The best part of the article...

"No smoke or mirrors from Sony - everything we saw was running on PS4 hardware. But it's still early days and many of the games clearly require a lot of optimisation."

I commneted yesterday about the input response issues in Kizllone franchise... they fixed a little in Killozone 3 but it is still behind CoD for example... I expect they to make a inpute response even better for Shadow Flaw but seems like they didn't for now.

Sony said is targeting 60fps in DriveClub... the game is the less finished game at E3... the time will show if they can reach 60fps or not.

PS4 showed the best graphics at show... running into PS4 iself (not overpowered PCs)... inFAMAOUS and The Division.


"I  commneted yesterday about the input response issues in Kizllone franchise... they fixed a little in Killozone 3 but it is still behind CoD for example... I expect they to make a inpute response even better for Shadow Flaw but seems like they didn't for now."

 

First - why is there so much input-lag? Second - Some fans seem to like the input-lag for whatever reason. Seems the crowd is undecided. They better fix the framerate to be at solid 30 fps, everything else would be a shame.

 

"Sony said is targeting 60fps in DriveClub... the game is the less finished game at E3... the time will show if they can reach 60fps or not."

 

Doubling the framerate means  twice the amount of polys, besides other requirements. At least doubtful.

 

"PS4 showed the best graphics at show."

 

Arguebly, at least!

 

"running into PS4 iself (not overpowered PCs)"

 

I know you are in defense-mode and I know that you that this is not entirely true :) Forza5 ran at 1080p60 and AA.

 

"inFAMAOUS and The Division."

 

Oh, I saw some screens from infamous at GAF in the thread with the same topic which really looked bad... But I won't argue your opinion, let's talk about facts :)