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S.T.A.G.E. said:

The Wii stagnated once the Kinect fad started in America. The casuals eyes quickly shifted in 2010 and it was saving the 360's rear through to 2012. The Wii launched in 2006 and its last great year was 2010 before it dropped off the map in sales. 2011 was the decline year.

Fable the Journey...is a joke. I cannot believe you're using this as an argument.

Kinect Adventures was bundled with Kinect systems, of course it sold 20 million copies.

Yes...the market hates that I pay attention to it.

The Wii stagnated once the system stopped being properly supported. Also, 2010 only significantly beats 2011 over the holiday period. (graph)

And if your argument is true, then the casuals migrated to the Kinect, which means that there is a market for motion controls.

Fable the Journey is as much of a joke as wonderbook, but it doesn't change the fact that it displays important proposals for interactive entertainment. Of course in time the proposals will be refined and improved.

Kinect Adventures was bundled with kinect systems as an add-on, which means that people wanted the kinect add-on (and its flagship game). Which means there was a considerable market for the add-on.

Also, regarding your move bias, even if the move is more accurate than the Wiimotion+, the Wiimotion+ is still very accurate and the better accuracy of the move doesn't render motion+ a fad or a gimmick and doesn't place it in some kind of other category that makes it incapable of proving its worth over time.