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KungKras said:

Here's a few problems with what you wrote. (I'm thankful for you using paragraphs though)

The regular controller was the problem that the Wii U was trying to fix, and you say that the pad being a regular controller is a good thing.

There were games that proved the potential of motion controls. Zelda SS was crap, but the controls felt like the natural evolution. FPS games as you said. The sword fighting in Wii Sports Resort, etc.

Devs unnaturally forcing things to be motion controlled has nothing to do with the controls themselves, that was pure developer idiocy.

You wrongly believe the bullshit excuses third parties made up to not have to make games for Wii. Also, they are not the movers and shakers of the market, gamers are, and gamers rejected the U-pad. Where is that third party support for Wii U if the U-pad fixed the problem?


I don't "wrongly believe" anything. I was simply pointing out, as you say, many third party devs/publishers "BS excuse" for not bringing games to Wii.

I also agree that motion controls didn't really live up to their full potential. And yet still, at the end of the day, I would rather just press buttons to play my games.

And again, I don't think it's fair at all to claim that gamers have rejected the GamePad or Wii U itself, when it's far too early in the console's life, and FAR too few actual games have been released for the system, to rightly or fairly determine that. Let's see where we are by Fall 2014. THAT would be a fair barometer of both the system and it's controls. Moreso than now at least.