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radha said:
Machiavellian said:
Birimbau said:
I really want to see cloud computing improving games graphically, it is the solution to the problem of the lack of upgrade on consoles.

I wonder if people know that Azure is what Pixar uses as their render farm for their movies.  Yes, Pixar RenderMan is in the cloud and anybody can use it.  Here is a link that talk about the setup

http://blog.seattlepi.com/microsoft/2010/10/28/pdc-why-steve-jobs-pixar-uses-microsoft-windows-azure/

People have used Azure for raytrace work and Azure is very capable of doing such things for games as well.  The problem is bandwidth which is always the issue.  MS could easily do what Gaikai does and re-render scenes using raytrace techniques and stream that video content to the user just like Giakai.  This is probably one of the differences between cloud computing and what Giakai does.  Gaikai can only stteam a game the way the game was created while MS cloud compute can actually plug into the games graphics pipline and use different rendering techniques to give a far better graphical output.

For people who are doubting this, a few google searches should ease your mind.


"MS cloud compute can actually plug into the games graphics pipline"  complely untrue, imposible currently. You are stating as fact something that is only your speculation, To do that would require GBps transfer speeds.

 

Your pixal example is not valid since that is not real time rendering.

If I am stating things that cannot be done then here is your proof of concept

https://en.wikipedia.org/wiki/Wolfenstein:_Ray_Traced

Since MS cloud can do the same thing, I am not speculation all that much.  Also if you just did a search raytrace and azure you would see that its also not as far fetch as you believe.  You do not need GPS transfer speed if you are compressing the video and sending it to the client.  MS cloud can do both.  It can render the scene and compress and send the results at the same time.

The pixar is just an example and whos to say that it cannot be scaled to real time.