By using this site, you agree to our Privacy Policy and our Terms of Use. Close

then it's up to Cliff to prove us wrong, why not create a huge budget AAA project and relese it soley for the XB1, if he makes up the cost and then some he has proven is point, if not then he will have hit by something called reality. not every game need some high budget to succeed; this game has been and will always stand in the face of this "high budget= great success" theory, just look at Uncharted 2; game cost only 20 mil and went to to be the most rewarded game this gen(and maybe in history)