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Egann said:
HoloDust said:
I wouldn't call 50% "magnitude", but not completely "comparable" either.

http://www.anandtech.com/bench/Product/549?vs=536

I'm wondering if it makes the slightest bit of difference. The Wii U has less than a third the FLOPS of either system, and yet actually looking at gameplay trailer for X and MGSV...I see a difference, sure, but I would never believe the difference is almost 1.3 Teraflops and four times the memory. 

Whatever benchmark difference there is between the systems, I have a hard time imagining my eye seeing a difference.


Actually, when comparing Wii U and PS4/XOne you can't really use FLOPS. Later are built on GCN architectures, which is way ahead in efficiency over VLIW5 WiiU is based on, so real difference is much, much bigger (not getting now into full explanation, some people here are just too oversensitive on that matter, but you can look up Superchunk's comparison thread for more or less accurate estimations and explanations).

As for difference between X and MGSV - as Kojima stated, MGSV E3 trailer is more tuned to current gen consoles (and honestly it shows in several places) - I do see lot of difference even there, but I'm guessing it more comes down to Kojima's engine and his team, than to PS360 vs WiiU.

But, yes, you're right, at the end, I don't think difference in visual fidelity between PS4 and XOne will be that big, bar for few exclusives perhaps.