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Shinobi-san said:
walsufnir said:


Easy - computational limits :) If you want to draw more polys then you have to sacrifice computing-ressources. So to have better models, more viewing-distance and no tearing, I would gladly exchange 1080p for 720p with decent AA.

I get that...but the trade off is too big.

You can have great draw distance, better models , better effects etc. but none of those things will have a better effect on IQ than a high native resolution.

It just doesnt make sense to me. As a PC gamer whose been playing all hes games a 1080p for last few years...nothing on consoles impresses. Nothing. It can have all the bells and whistles and stuff but it just doesnt match up to a clear and crisp image. Its the most obvious and perceivable aspect in visuals, and i dont see why devs will compromise on this when they really dont need to.

Edit: i forgot to add that there are other resolutions in between 720p and 1080 which devs might go to and then upscale from there to 1080p. I see devs doing that and cutting to 30FPS before moving to 720p.


Well, it's hard to argue with PC-gamers as they have different standards. If I would spend more money in my hobby I would expect of course graphics at a certain level and if it doesn't I upgrade my PC. This doesn't happen to consoles. I would like every game 1080p60 but I doubt we will see that as a standard. But at least launch-games do so and they still look impressive to me so there is hope.