Darc Requiem said:
While games have a higher budgets now, the physical production costs are far cheaper now. Cartridgers were $25 or more depending on their capacity. Discs are less than $1 each. Game launches were riskier proposition during the cartridge era. If a publisher ordered 500,000 cartridges and their game sold 100,000 copies, they'd be looking at a 10 million dollar loss. Game publishers are using used games to divert attention away from their mismanagement. |
Like what SNES games in particular? I think Donkey Kong Country Competition, and Star Fox Weekend sold for $60 new, and I don't remember SF2 costing that much. Are you talking about the price of the game new, or used years later on eBay?
As for the market, you're 100% right, I forgot about the cost of cartridges.
IMO studios like EA have no right to complain about used games, especially when they block competition by having exclusive rights to NFL, Porsche and such. NFS games nowadays, are crap, and so are a lot of EA games. If you can't make a profit off them, it's because you're making crap, and you shouldn't be. When I read about games which didn't turn a profit, it's 9/10 times a reboot of an old franchise, an old established IP which relied on name to sell, a "clone" of another established game, or just a bad game in general. I never see a good new original game make a loss. Dead Space, Vanquish, Catherine...they all sold meh, and made money.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
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